Monday, October 26, 2009
EDMODO
Features:
Safe
Teacher can delete inappropriate comments
Attachable files and homework
Communication between teachers and students
Alerts and reminders
Upload/dowload files and music
Intergrated to any learning area
Its free and simple to navigate
Dont need an email
Incorporates Gardner's muliple intelligences.
After the EDMODO presentation, I would easily say that this innovation is one of the few out of all the technologies we have been introduced to, that I would absolutely consider using in my classroom. Organisation is very important for me, and this innovation supports that exactly!
Voice Thread
The main features are:
Upload photos
Adding comments
Sharing with friends and family
Doodle - draw arrows, point out features etc
Muliple identities
Moderations -private or public?
Embed onto other websites
Voice Thread in the classroom?
Communication with students.
Intergrated through all learning areas.
Incorporates seaking, listening, writing, reading and viewing.
Facilitates speaking and listening activities.
Assessemnet evaluation tool.
Online dicussions.
Sunday, October 25, 2009
2nd Life
Second life has many, many educational uses, and as Ive just recently found out, the international space flight museum has been created in the virtual form and allows residents (or users) to view a 3D version of the planets. There are lectures and teachers who also take classess in Second life which makes this innovation a very indepth and creative one.
This innovation is definitely something Id like to incorporate into my classroom and learn more about. The possibilties are endless!
Here is an example of how a librarian has used Second Life...
http://www.youtube.com/watch?v=i6D9I36zsec&feature=related
GAME MAKER
As you can imagine it is VERY time consuming, and even at the completion of our individual game, I wasn't thrilled with what was created unfortunately.
in the classroom I believe this technology would need to be well researched and used by the teacher or a student before the rest of the class started using it. In saying this, technologically advanced student most probably would thrive on something of this nature. So all in all, teachers should be careful when incorporating this into the classroom, but not be opposed to the idea either!
Monday, October 19, 2009
Hot Potato Hot Potato!
The main features of Hot Potato are:
1. Multiple-choice exercises
2. Short-answer quizzes
3. Jumbled-sentences
4. Crosswords
5. Matching/ordering
6. Gap-fill exercises
Hot Potatoes also comes with four major applications:
JCloze
JCross
JMatch
JMix
JQuiz
What is so good about Hot Potatoes is the user friendly element! After the presentation, I feel that I could quite easily incorporate this innovation into my classroom. It is not time consuming, nor is it irrelevant. Complete lessons could be set around it, or just as study or practice for upcoming tests and assessments.
Monday, October 5, 2009
Glogster Poster's
www.glogster.com/what-to-do/ tells us all about how and what to do with Glogster...
What to do with Glogster?
Mix graphics, photos, videos, music and text into slick Glogs.Glog yourself every day!
Amaze your friends - send others links to your Glogs.
Pimp your profile! - share your creations on Myspace, Facebook, Hi5, Friendster, Bebo or wherever you want...
Find new friends by their style
Have fun browsing Glogs, comment on other people's Glogs and get inspiration
Glogster PLUS
- created for teachers
- no software to install
- can set it to private - privacy for children
- master account for teachers - can keep a check on each student!
- collaboration of work - students helpers
- send others links
- can be adapted to other Learning Areas - versatile
Glogster MINUS
- carried away with being creative
- targeted mainly at girls
- friends have ability to contact others - inappropriate language
Wednesday, September 23, 2009
Twitter Dee & Twitter Dum
We have had a debate about whether or not Twitter is appropriate for use in the classroom. Personally, I do not think I would use this technology because it is too time consuming with no enough educational benefits. On the other hand, it could be useful for school organisations and for parents. Below are some reason for and against Twitter in the classroom context...
Ways to use twitter:
· Use as a privacy system for students to inform teachers about certain issues they may be having (using direct messages) so that it is a communication between the teacher and student only.
· Teacher can tweet a story opener, and each student has to reply by adding a sentence on. Aim is to create a class story.
· Let parents ‘follow’ their students on twitter. A good way for busy parents to have some sort of contribution to their student learning.
· Give students either a story introduction, a character description etc to begin in 140 characters.
· Teacher can tweet out a particular word and students can give either definition, synonyms etc.
· Class studying a story/novel/short story – each student/pair of students is allocated a character and the other characters discuss a particular issue in the point of view of their own character.
· Reflections – what did I learn? What I could do better next time? Etc
The following are Twitter pages used in 3 different schools..
1. http://twitter.com/leamore_primary
2. http://twitter.com/ColintonP6
3. http://twitter.com/KingstonStMary
Limitations:
· Too distracting
· Does not take into consideration students with diverse abilities
· Multitasking increases stress – affects other learning areas
· Reduces ‘on task’ behaviours
· Can go against classroom expectations – courtesy etc
· Easily off task
· Difficult to monitor/regulate
· Time consuming for the teacher
· Difficult to get started
Itchy & Scratchy
1) Attention - Scratch engages students by the freedom of what their multiple characters can do.
2) Participation - each student is responsible for how their interactive stories turn out, this in turn encourages students to try their hardest and work in a positive environment.
3) Collaboration - students are able to share their Scratch inventions on the web for other peers and other students to view.
4) Network Savvy - once students are familiar with Scratch their skills and understandings will enable them to help others and use the tool to help with other Learning Areas.
5) Critical Consumption - students will need to learn to sift through the useless information and discover personal relevance to what they are doing.
Scratch has some positive points:
-allows for creativity
-learning important mathematical ideas
-computational ideas
-interactive
-fun
-reason
-work collaboratively
Scratch has some negative issues as well:
-time consuming
-hard to work out
-does it cater for all developers?
-is Gardner's Multiple Intelligences accounted for?
-not user friendly
Monday, September 14, 2009
Jing-a-ling
The features include a highlighting tool, an arrow tool and a text box which allows for all your editing desires! What I liked most about this concept was that this techonology is in a digital form, so sending in various ways is easy. In saying this, teachers can easily send 'editing' documents to parents who may not have enough time to actually come into the classroom and talk one-on-one with the teacher. It can give good insight into what their child needs improvement on.
Along the same lines of parent information - Jing allows short videos to be taken and then sent to whoever is interested. This means teachers can create videos of a homework schedual or a definition of a particular assignment.
In saying all this, I do believe that this innovation needs to be carefully thought out about before an integration into the classroom occurs. I found it can be 'fiddly' and time consuming, with results that do not inspire me, personally. I would probably not use Jing as a teacher as I find it unreliable - could not upload a video successfully for this blogspot in fact! However, it could be used for high school student instead.
Friday, September 4, 2009
A Bit of Strips?
I really like this technology because it’s something just a little different. Something I never really thought about, let alone knew was invented. In relation to using Bitstrips in the classroom, I believe students could gain so so much from it, that it would be a disservice to your students if you did not apply it into the classroom.
The following points are reasons I believe Bitstrips should be used in the classroom:
- It caters for a broad array of Learning Areas - Art, Science, English etc.
- Allows students to be focussed on something interesting.
- Can be used as a part of an assignment, or just as free time.
- Means students are engaged.
- More likely to behave appropriately if students are content.
- The more interested a student is, the more likely they are to achieve something they consider 'worthwhile'.
- Students who are more 'technology inclined' are willing to help others (introduces collaborations).
- Also allows students to work independently.
- Caters for a range of abilities - all students can contribute as little or as much as they wish/are able to.
- Allows for open ended tasks.
- Students are not held back.
- Helps students in recounts ie. can be a visual stimulant for later writing a recount.
- Caters for Gardner's series of 'Multiple Intelligences'.
- Students are proud of their work, developing self worth and a higher sense of self esteem.
All in all, I truly believe Bitstrips can easily be integrated into the classroom, with little to no fuss. Once students get the hang it, unstoppable limits can occur!
Monday, August 17, 2009
Wiktastic !
In the classroom, a wiki can be used very effectively. What is great about them is the openness to all learners, regardless of their ability. Students can contribute as much or as little, and in whatever way or form they desire. It brings out the creativity of the students and a means of thinking ‘outside the square’. As the wiki contains many different elements (ie. home, discussions, videos, news, updates, members etc) student are given an array of different areas to contribute. This links closely with theorist, Howard Gardner’s, idea of multiple intelligences within learning.
The following video is a great way to understand what a Wiki is, as explained in ‘plain English’. It uses a camping trip as an example (which many of us can relate to). Click away and have a sneak peak!
http://www.youtube.com/watch?v=-dnL00TdmLY&feature=fvst